Dream Based Hollywood Movies

The first dream based movie that I remember was from the 80’s and was called Dreamscape. The basic premise was that there were these special dream people that could enter into your dreams and help you conquer the demons that lived within. Their goal was to go in there and help people who were having emotional issues, with the idea being they could get to the heart of the problem through their dreams. It was a cool concept that looked great back then, but which seems a little dated now. There may have been some copycat style movies released back then, but there are really none that come to mind until the 90’s.

The Cell was a movie that followed something of a similar concept to Dreamscape in that research was being done to enter into the dreams of troubled folks to help them through their problems. The twist here was that one of the subjects was a serial killer who had slipped into a comatose state, while still having a woman captive somewhere with the clock ticking. Jennifer Lopez played the psychiatrist charged with going into the killers mind and trying to extract the information. Where Dreamscape was all 80’s fun, The Cell had a dark heart beating at the center of it, albeit a visually stunning one. The scenes inside the head of the serial killer came pretty close to matching the weird look and feel of the average dream world, which made it all the more chilling.

The king of all dream movies was released just a few short years ago, though, and may very well be the one that sets the bar for any more to follow. Inception was a trippy tale of dream thieves whose job it was to get inside the head of subjects via their dreams and steal information that rival companies would willingly kill for. The movie paints this process, known as extraction, as fairly standard procedure, with the art of Inception being a whole lot harder to pull off. Inception was where these same thieves went inside the dream world and planted an idea that would cause the victim to completely alter their normal way of thinking.

Director Christopher Nolan painted these dream worlds in a way that is familiar to all of us, yet also added a number of dream layers that added to the experience. It was easy to forget exactly which level of the dream you were in while you watched, which actually made it all the more enjoyable since you were forced to really pay attention to what was going on. By the end credits you were left with the feeling of not really being sure what was real and what was part of the dream world. I found this to be particularly pleasing, especially since the lights coming up in the theater were the same as the first rays of daylight catching your eyes when you wake. That feeling of confusion and of being caught between the dream and real life was what made it work, and may very well explain why the movie touched a nerve with so many different people.

How Come Video Games Are More Profitable Than Hollywood Movies?

Video games come with a distinctive appeal that draws legions of followings. Proving its dominant drawing power, global video game purchases reached a staggering 500 million in 2010. The industry continues to serve one of most lucrative markets with gamers collectively spending 3 billion hours each week playing the said platform.

Investigative findings by The Association of Psychological Science reveal that gaming in general is considered as the ideal platform for players to take on the characteristics of their “ideal self.” Video games offer gamers the opportunity to play an ideal role or virtually adopt a new identity, bringing about feelings of enjoyment of the massively social and interactive gaming experience and satisfaction at each victory.

A Formidable Industry

In 2008, the video game industry – covering all video games in all video formats – made more money than all Blu-ray and DVD movie releases combined in terms of product sales. Video game sales were at $32 billion, up by 20 per cent from 2007. Hollywood film sales dropped six per cent, fixed at only $29 billion.

A case in point is Grand Theft Auto IV, which became a jaw-dropping success when it broke two entertainment industry records, hauling the biggest sales on a single-day and seven-day basis since its release on April 29, 2008. GTA IV sold 3.6 million copies or $310 million in equivalent sales within the first 24 hours of its availability. On the first week, the sales figures subsequently skyrocketed to over six million units or an equivalent of $500 million.

The GTA IV first-week earnings are comparable to giant movie releases. In a report by Reuters, the British-produced video game has outperformed Harry Potter and the Half-Blood Prince from Warner Bros., which raked in $394 million during its opening week in 2009. GTA IV also beat blockbuster Spider-Man 3 from Sony and Buena Vista’s Pirates of the Caribbean: At World’s End, which earned $382 million and $344 million, respectively, when they opened in cinemas in 2007.

On December 12, 2011, Modern Warfare 3 officially de-throned the number one movie of all time – Avatar, as the fastest entertainment media to reach the $1 billion mark. The former got its first billion dollar earnings 16 days after it was released while the latter for 17 days.

Exemplifying robust international business marketing techniques, video games have also amassed earnings from its European market, decisively pulling the limelight away from the movie industry. Regarded as “the most valuable purchased entertainment market,” video game sales are four times more than cinema earnings, also trumping music and DVD sales combined.

Shedding light on the phenomenal video game following, UK paper The Guardian notes how video gaming pushes itself to the mainstream consciousness by stimulating the consumer’s intelligence, appealing to their imagination and improving constancy in player involvement – something that Hollywood may not be very successful at.

A Glimpse of the Future

Industry research firm Gartner, Inc. has estimated that in 2011, global spending on the gaming ecosystem will reach over $74 billion, showing an increase of 10.4 per cent from $67 billion in 2010. Key transitions to gaming technology, business and software strategies are predicted to last beyond 2015, and by then, spending will jump to a whopping $112 billion.

The gaming ecosystem covers gaming console manufacturers Nintendo, Sony and Microsoft; software for platforms or game consoles like PlayStation 2 and 3, Wii and Xbox 360; portable consoles Nintendo DS and DSi, Game Boy Advance, and Sony PSP; PC or notebook software; mobile gaming, as well as online and social gaming.

Discussing gaming business and software strategies in general, marketing firm Zebra Partners representative Perrin Kaplan tells Gaming Business Review that gamers will tend to respond to new products, irrespective of how they are being packaged – console, PC, handheld or Internet. With new games mushrooming on various forms of media, the challenge for vendors in the video game industry is to adapt to what insatiable gamers want: to be continuously surprised and interested by a new type of fun and new technology that come with video gaming.

1940’s Hollywood Movie Memories – The War Years

It was hard to believe that just after what was thought to be Hollywood’s greatest decade there seemed to be such lost promise. With the 1941 attack on Pearl Harbor, and the resulting outbreak of World War II, the American film industry suffered a slump during the early part of the 1940s. As it did following the Great Depression, Hollywood would have to again find a formula for survival.

The world was in turmoil, and oddly enough, it would be this very same War that helped start Hollywood on its comeback. In an effort to support the national war effort, Hollywood studios began producing a large number of movies that became war-time favorites. One of the classic motion pictures of all-time was also a subtle wartime propaganda film Casablanca, was released in 1942. Many stars of the time enlisted in the Armed Forces, or provided entertainment for the troops, resulting in a large boost in morale for both the military and the general public.

These war related efforts showed immediate results, as major movie studio profits began to grow to record levels. As the war drew to an end, so did the number of films produced that were war related. However, the influence of World War II has a permanent residence in the history of the motion picture industry. Some of the most memorable war-time classics would include Guadalcanal Diary, Bataan, Thirty Seconds Over Tokyo, The Story of G.I. Joe, They Were Expendable, A Walk In The Sun, and a great many more. There were also a number of pictures dedicated to portraying life after war for the returning veteran. One of the most well-known of these stories is also one of the best films in motion picture history – The Best Years of Our Lives. This multi-Oscar winning picture (including Best Picture) touched the hearts and lives of all Americans.

The 1940’s also brought refinement to the art of film making, with technological improvements in sound recording, lighting, color usage, and special effects. These production advances made film-watching a much more enjoyable activity leading the way to record setting profits from 1943-1946. The light, escapist entertainment offered by Hollywood musicals during the 1940’s skyrocketed their appeal, and a new breed of directors and stars rose to prominence.

It seemed that once again Hollywood had withstood a great challenge and survived to flourish. Some however, realized that right before their eyes the greatest threat to Hollywood’s dominance of the entertainment industry was busily developing. The popularity of television was growing by leaps and bounds.

Hollywood Movies Depict Armageddon 100s of Ways; Still Nothing Yet

Have you ever considered the incredible number of Hollywood Movies, which have the genre of the End of the World, by way of Natural Catastrophe? You know the ones I mean; Super Plume Volcanoes, Asteroid Hitting the Earth, Global Warming, Tsunamis, Biblical Floods or Massive Earthquakes? Still with all this depiction what do we see?

Nothing, not a thing and this is why I say; Hollywood Movies Depict Armageddon 100s of Ways; Still Nothing Yet and perhaps we should stop waiting for it all and realize it is not coming. It is certainly not coming in the present period and anyone who says it is, well let’s just say they are either a purveyor of doom and gloom or they are a religious nut case and totally out of control.

Nevertheless why is it that people love these movies so darn much? I mean why are people yes you and I also, why do these movies turn us on and make us think and why do we pay $10.00 each to go see them?

Of course the best ones are the ones where a group saves the World and of course that is worthy of mention, talk about saving the day, well and the night too for that matter. But have you ever really stopped to consider how many of these movies there are out there these days? Well, consider all this in 2006.